The '-' button on the wii-mote lets you access the custom tool/weapon setup while the directional pad sets up the useable items. You are also allowed to set up a tool and useable item ‘hotkeys so to speak. This allows for more accurate control as actions are done through the A button and harvesting/pickup is done with the B button. Rune Factory: Frontier makes use of a crosshair that can be locked by depressing the Z button, allowing you to shift a square at a time and be locked to it. The other problem though that has plagued the 3D versions of Harvest Moon is aligning yourself properly to tend to your crops. Your tool/weapon selection for quick and easy access. It does take a little bit of time to get use to using the analog stick to control your character, but once done it feels very fluid and nicer than using a d-pad. ![]() The game states that if desired, the classic controller could be used instead of the wii-mote and nunchuck setup. The wii-mote and nunchuck setup is used with limited waggle controls which consists you shaking the wii-mote instead of hitting the A button to use your equipped item. While this may seem unsettling at first, the game is displayed in an isometric view allowing the surrounding areas to be seen clearly and do not distract from playing. The camera is also fixed, not allowing you to change its position. The character for Rune Factory: Frontier is played in third-person throughout the entire game. While being of a similar nature of the DS version, the tweaks received in this game for the Wii make it an enjoyable experience. The crafting system is also back and has been revamped, allowing you to create your own meals, weapons, medicines and accessories. Monsters can also be befriended to use on your farm or in combat. You will delve into these ruins in search of treasures and monsters. Here is what makes Rune Factory the ‘Fantasy Harvest Moon’ by letting you combat monsters and outfit your character for battles alongside cultivating your crops. The third-person combat returns, having you delve into a number of ruins in the surrounding area as well as the dungeon complex located on Whale Island. Meeting with the newest villager to move to Trampoli in the clock tower. Character interaction is a must if you want to progress through the game’s story. There are also characters from the DS version that come to live in Trampoli for your game duration, such as Rosetta and Melody. ![]() As with the DS version, there are several people in the town running the local businesses, such as the general store, church, clinic, inn, hot springs and blacksmith. While growing and tending to your land, you also will interact extensively with the villagers of Trampoli. It asks you to aid it before it loses itself and becomes quite.Īs before you are given a rundown farm and homestead to make do with and convert it into a bountiful farmland. Part of these dreams deal with the unusual Whale Island, a magical floating island above the town that has sentience. She has had strange dreams that have brought her to this town and with you here now, she hopes that the two of you can solve the mystery of the dreams. You arrive in the town of Trampoli while chasing Mist, the girl that sets you up on your first farm in the DS Rune Factory. Once again Mist helps you start out by giving you a new homestead. Once again, you play the part of an amnesia character set to take up residence on an abandoned farm to cultivate your crops, befriend your neighbors, fight and befriend monsters and explore the new frontier dungeons. Rune Factory: Frontier for the Nintendo Wii is the big brother version of the series originally started on the Nintendo DS.
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